The Expansion We’ve All Been Waiting For

21 08 2014

So, earlier this week Fantasy Flight announced the newest expansion to the X-Wing miniatures game: the Scum & Villainy faction. As some who thinks Boba Fett and the Mandaloreans are the coolest part of the lore, I couldn’t be happier. My fluff runneth over. Also, look at the shiny:

The newly-announced Wave VI will include the Black Sun StarViper, the MandalMotors M3-A Interceptor, and the large-based IG-2000—with ridiculous handling that can only be performed by the assassin droid IG-88 and his ilk. It will also include an expansion pack big box called “Most Wanted” that will allow you to play a bunch of rebel ships as Scum.

However, I need to point out that the cynical side of me (which is pretty much all of me) also looks at this entire faction as a way to fix Boba Fett. Exhibit A: that new big box which includes a few specially painted ships and cards to run other models in the new faction.

See that 4th pilot card on the top row? That’s Boba Fett. Need a better look? Here:

None of this over-cost movement shenanigans. Now we get a Boba Fett we can believe in! Rockets, bombs, canons, a crew member, elite pilot upgrade, and of course the new illicit technologies upgrade. It’s like Wookie Life Day in August! I’m just hoping we also get a Dengar card, but because that guy was legit and I’m a bit upset that we’ve seen freaking Porkins before we’ve seen our cybernetically-enhanced bounty hunter friend. Regardless, I think that the Boba Fett pilot card is going to be worth the price of admission.

Getting back to that big box of power-correcting goodness, the Scum & Villainy starter box (as I’ll probably call it) comes with three ships: two alternately coloured Headhunters and an alt Y-Wing. I can understand why Fantasy Flight went this way; and truth be told, I don’t own a Y-Wing or a Headhunter so I’ll be glad to wait for them in the new box.

However, the hallmark of pirates and mercenaries in the Extended Universe are Uglies. That is, ships made up of whatever can be scavenged. I am hoping down the line we see monstrous creations born of the illicit unions of TIE and X-Wing. Horrible ships that serve as the ultimate class canons or perhaps over-armoured transport vessels. I’m even hoping for ship text that includes random die rolls to see if the damn things just blow up. Too GW? Maybe. But a man can dream!

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Star Wars Amada Dream

11 08 2014

Much like all teh interwebs, I’ve been looking at the previews of Star Wars: Armada. Like many commenters on multiple sites, I’m a little worried about whether Armada or X-Wing will become the red-headed stepchild in Fantasy Flight’s tactical miniatures mind. However, they seem to have no problem running multiple LCGs with aplomb (the problems with the Star Wars LCG being inherent in the game itself, I’d argue). Running two miniature games, based off variants of the same game mechanic, for a rabid fan based, about to get a new movie, seems like a pretty safe recipe for them. If anything, the real concern is that players picking up Armada will leave the X-Wing player pool anemic (which is already the case in one of my metas).

But! What I really want is to adapt the rules of Armada and scale them up to X-Wing’s scale. Yes, you heard me right. I want a freaking huge battle. Once I see the rules, I plan on doing the maths (if someone else on the web doesn’t beat me to it). If it’s at all possible to perform in one the stores where I play, I am going to push hard for and ARMADA EVENT (yes, this calls for all caps). We’d need to build the Star Destroyers out of something light-weight, like pink foam; but I think it would be awesome to move giant ships around on the floor of game store while people’s entire collections of TIEs and X-Wings attack.





Learning from Imperial Entanglements

27 07 2014

So I played in my first X-Wing Tournament yesterday and lost badly. I didn’t win a game. I didn’t necessarily perform poorly; I just came with a list to counter a meta I didn’t experience.

My list was as follows:

  • Rexler Brath – TIE Defender
    • Ion Cannon
    • Predator
  • Krassis Trellix – Firespray
    • Rebel Captive
    • Seismic Charge
  • Academy Pilot – TIE Fighter

Total: 96 points

A couple of things about this list: 1) The tournament was at 97 points. I went one under for initiative. 2) This list was built to deal with the TIE Phantom. 3) I know this list works well against the Phantom, since I had it used against me at the shop I usually play at (it ripped me apart). 4) This was the first time I played X-Wing at the shop that hosted the tournament, so I had no idea what the meta was until I started playing.

Even with all that, I still came close to winning each of my games. Each came down to which ship would get past the last hull first. I played agains a list with “Echo” on the TIE Phantom which in  retrospect I should have won—the player was shooting his secondary weapon on the Firespray out of his back arc (and shooting both primary and secondary weapons, and doing one or two other things that I should really have looked at). Regardless, I came one hull away to breaking his list, and the anti-Phantom tech worked perfectly.

So, where do I go from here? A few things: 1) I need to remember my weapons. I only used the Seismic Charge in two games. One of them I shouldn’t have used it when I did because I was jammed and didn’t realize it (hence, doing damage to myself, not the opponent). 2) The Ion Cannon wasn’t worth it’s points. I got one good shot off with it in any game. 3) The pilot value of Krassis didn’t matter much, and without a secondary weapon (i.e. gunner) her ability was pretty freaking useless. I should have used a different pilot. 4) The Rebel Captive is great anti-Phantom (actually anti-everything) tech. It won’t work against swarms, but that’s why there’s a Seismic Charge on the Firespray as well. 5) Predator is legit. I want it on everything. Seriously. I’m going to have freaking TIE Defenders coming out of my ears. 6) The TIE Defender is legit. If Fantasy Flight scales up to larger-point tournaments TIE Defender swarms will be looked on with despair. 





External Link: Millennium Falcon Hack

8 07 2014

There’s a tutorial at A Few Maneuvers on how to put LEDs into your YT-1300/Millennium Falcon. It’s highly unlikely I’ll make this upgrade myself, but dang if it doesn’t look pretty.

 

 





Fantasy Flight: Still Taking my Money

11 02 2014

Painting is coming along swimmingly, but what I’m posting about today is the lovely new ships that Fantasy Flight will use to take more of my money:
While the z-95 Headhunter and E-Wing are nice and all, I play Empire almost exclusively. The Tie Phantom looks interesting, but it was the Tie Defender that made me squeal. Having read all the X-Wing books, I had a hope deep in my heart that we’d finally see these beauties.

From the link:

When it was first released shortly before the Battle of Endor, the TIE defender was perhaps the most technologically advanced starfighter in the galaxy. It improved upon the design of the TIE fighter by adding shields, a hyperdrive, and more powerful weaponry.

In X-Wing, the TIE defender is a lethal starfighter that features three attack, three agility, three hull, and three shields. Imperial players can further load it up with both cannon and missile upgrades, and because only the Empire’s most elite pilots were allowed to fly the TIE defender during the Galatic Civil War, both of the unique pilots among the expansion’s four ship cards come with the elite talent upgrade.

Squeeeeee!

 





Senatorial Shuttle Tutorial

25 08 2013

Continuing my X-Wing kick, last night I found a great tutorial on how to make the Senator shuttle by Mini Art Design.

It requires Hirst Arts molds 326 and 327—nothing I have around and not particularly easy to find pieced out on eBay, but a great little project if you have the molds.

To be honest, I’ve never run the Senator shuttle missions. I know there are hardcore fans on BGG who have gone so far as to mock up cards for the model, but I have yet to see the attraction. I’m still just trying to perfect my swarm tactics (need to bring order to the galaxy by keeping those pesky rebels in line).





Asteroid Tutorial

23 08 2013

So the other night I played a few games of X-Wings. I haven’t done so for a while since my usual partner has basically rage quit the game. In any case, I discovered something very important while playing: it can be slightly boring just to try and kill all your opponent’s ships.  This shouldn’t surprise me—I generally play scenarios in Warmahordes for just this reason. So I’ve decided to play more of the X-Wing scenarios. This however involves SPACE TERRAIN.

Using teh Googles I discovered this great little video on making asteroids for Battlefleet Gothic (the Cadillac of space wargames).

I’m still working on getting the right melty bits on my pink foam, but I should have some picks up in a few days.