Oathsworn Miniatures

7 04 2014

A few months back I ran across Oathsworn miniature‘s kickstarters. Unfortunately, their hero and dwarf¬†kickstarters had already kicked, but I fell in love with their dumpy halflings and dwarves. Take a gander at a few:

Today their retail webstore went live, and I couldn’t be happier. Personally, I don’t play dwarves or halflings; but I have friends that do. Hopefully I can convince them to consider leaving behind their little plastic miniatures painted by children in Asia. I’d easily be willing to paint some of these up.

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D and D Character

5 08 2013

According to a survey of 129 questions I took…

I Am A: Chaotic Neutral Halfling Wizard (6th Level)

Ability Scores:

Strength-13

Dexterity-14

Constitution-12

Intelligence-16

Wisdom-14

Charisma-13

Alignment:
Chaotic Neutral A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society’s restrictions and a do-gooder’s zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can’t match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard’s strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)