The Expansion We’ve All Been Waiting For

21 08 2014

So, earlier this week Fantasy Flight announced the newest expansion to the X-Wing miniatures game: the Scum & Villainy faction. As some who thinks Boba Fett and the Mandaloreans are the coolest part of the lore, I couldn’t be happier. My fluff runneth over. Also, look at the shiny:

The newly-announced Wave VI will include the Black Sun StarViper, the MandalMotors M3-A Interceptor, and the large-based IG-2000—with ridiculous handling that can only be performed by the assassin droid IG-88 and his ilk. It will also include an expansion pack big box called “Most Wanted” that will allow you to play a bunch of rebel ships as Scum.

However, I need to point out that the cynical side of me (which is pretty much all of me) also looks at this entire faction as a way to fix Boba Fett. Exhibit A: that new big box which includes a few specially painted ships and cards to run other models in the new faction.

See that 4th pilot card on the top row? That’s Boba Fett. Need a better look? Here:

None of this over-cost movement shenanigans. Now we get a Boba Fett we can believe in! Rockets, bombs, canons, a crew member, elite pilot upgrade, and of course the new illicit technologies upgrade. It’s like Wookie Life Day in August! I’m just hoping we also get a Dengar card, but because that guy was legit and I’m a bit upset that we’ve seen freaking Porkins before we’ve seen our cybernetically-enhanced bounty hunter friend. Regardless, I think that the Boba Fett pilot card is going to be worth the price of admission.

Getting back to that big box of power-correcting goodness, the Scum & Villainy starter box (as I’ll probably call it) comes with three ships: two alternately coloured Headhunters and an alt Y-Wing. I can understand why Fantasy Flight went this way; and truth be told, I don’t own a Y-Wing or a Headhunter so I’ll be glad to wait for them in the new box.

However, the hallmark of pirates and mercenaries in the Extended Universe are Uglies. That is, ships made up of whatever can be scavenged. I am hoping down the line we see monstrous creations born of the illicit unions of TIE and X-Wing. Horrible ships that serve as the ultimate class canons or perhaps over-armoured transport vessels. I’m even hoping for ship text that includes random die rolls to see if the damn things just blow up. Too GW? Maybe. But a man can dream!

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Star Wars Amada Dream

11 08 2014

Much like all teh interwebs, I’ve been looking at the previews of Star Wars: Armada. Like many commenters on multiple sites, I’m a little worried about whether Armada or X-Wing will become the red-headed stepchild in Fantasy Flight’s tactical miniatures mind. However, they seem to have no problem running multiple LCGs with aplomb (the problems with the Star Wars LCG being inherent in the game itself, I’d argue). Running two miniature games, based off variants of the same game mechanic, for a rabid fan based, about to get a new movie, seems like a pretty safe recipe for them. If anything, the real concern is that players picking up Armada will leave the X-Wing player pool anemic (which is already the case in one of my metas).

But! What I really want is to adapt the rules of Armada and scale them up to X-Wing’s scale. Yes, you heard me right. I want a freaking huge battle. Once I see the rules, I plan on doing the maths (if someone else on the web doesn’t beat me to it). If it’s at all possible to perform in one the stores where I play, I am going to push hard for and ARMADA EVENT (yes, this calls for all caps). We’d need to build the Star Destroyers out of something light-weight, like pink foam; but I think it would be awesome to move giant ships around on the floor of game store while people’s entire collections of TIEs and X-Wings attack.