Working on Ika Clan

13 04 2017

I haven’t posted since the New Year, but I have been quite busy with painting and terrain building. With the semester winding down, I hope to post some of my progress in the next few weeks,  but for now here is a trio from the Ika clan.


Madoushi, Kunoichi, and Oni


In a campaign mode Ninja All Stars really wants to be able to differentiate each model, and so I am trying to paint up each model with some distinct characterizations.

Also, notice the custom player boards for Super Dungeon Explore that they are all standing upon. I’ll hopefully have a tutorial up on these soon as well.

Star Guild Sapper Mario

27 06 2016

A few months back I posted my Princess Ruby Peach for Super Dungeon Explore. Today I bring you her bae Star Guild Sapper Mario.

WIP Ser Snapjaw

31 01 2016

Playing with Non-Metalics on Ser Snapjaw. I’m not sure if I’ll include the usual swaths of blood that covers his helm, but I’m quite proud of the sword. 

Goro and Giri

23 12 2015

With the semester at an end, I’m once again working through my backlog of painting. Goro and the Giri are some of my favourite minis for Super Dungeon Explore. I hope to stat these forrest spirits out for my 3.5 chibi game as well.

SDE Old-Growth Spawn Point.

11 09 2015

Just recently finished painting up the Old-Growth Hollow spawn points from Super Dungeon Explore. I used almost exclusively washes here to get an organic feel.


King Sprout:

Turnip Head:



Spawn Point:

Group Shot:

New Arcadia Quest!

24 06 2015

So almost immediately after my post yesterday I received notice from CoolMiniOrNot that there will be several expansions to Arcadia Quest. All the details (and pix) can be found at TGN.

The first, Inferno, looks like a big box expansion with new guilds, tiles, and campaign(s).

But, a smaller end boss was also announced that can be dropped into any existing campaign. Well… “small” is relative here since it’s a gigantic blue dragon.

But, what interests me most from this announcement at CMON Expo is a smaller, stand alone game called Masmorra: Dungeons of Arcadia. All the showed at the con were a few miniatures, but my hope is that we’ve got an rpg on the way.

SDE Kobold Test—only a test

12 04 2014

Probably the most worrisome element in painting Super Dungeon Explore is the horde of kobolds. I don’t do well with tedium. The heroes are fun to paint, but even sets of six enemies are going to hurt. To help mitigate this problem, I’ve been trying to simplify the paint schemes and make them easier to paint (quicker, less painful, yeah!). Here’s my test kobold:


I think he (she?) came out pretty well.

So here’s my recipe:

  • Prime red (using Rustoleum because, why the hell not?)
  • Wash with Baal Red
  • Highlight with Vallejo GC Red
  • Paint metals with a worn bronze (off brand)
  • Paint skirt and horns with an off-white (off brand)
  • Paint eye with Vallejo GC Parasite Brown
  • Wash with Agax Earthshade
  • Hit the scale plate on chest and back with Parasite Brown
  • Highlight eye with Parasite Brown and Vallejo GC Moon Yellow
  • Paint pole arm with GW Boltgun Silver
  • Paint eyeball with a black line

On the rest of the kobolds I might hit the pole arm (and other silver metal areas) with a bright orange mixture before washing and then only dry brush the silver—so as to give it a more rusty look. But otherwise, I like how this little guy turned out.


Final Two SDE Heroes Painted

6 04 2014

Well, it has been a larger, arduous trek; but I have finally painted all the heroes from the base game of Super Dungeon Explore—after spending a full year on the project. So without further adieu, here are are Ember Mage and Glimmerdusk Ranger.


As with all the rest, I’ve kept pretty close to the card art. I darkened up the mage a bit and went for a slightly less minty green for the ranger; but by and large, I want folks playing the game to be able to readily identify their little person on the board. I tried some NMM on the Ranger, but I’ve got a long way to go in learning the technique. The Ember Mage’s staff originally had OSL on the ball, but I found it adding too much red to a miniature that was already pretty monotonous.

Up next will be kobolds. In defiance of basically everything I’ve ever read online about painting, I’m about to prime one with red primer to give me a leg up on painting the scaly horde. If it works out, I’ll do the whole war band that way. If not, well… there’s always Simple Green.


Kickstartery News

2 04 2014

Dwarven Forge II: Electric Boogaloo 

First off in Kickstartery news this week is the final dash for the Dwarven Forge Caverns kickstarter. This second kickstarer from the fine folks over at Dwarven Forge has already been amazing, having raised about 1.2 million at the time of writing. The kickstarter is to cover the cost of molding new and existing lines of game tiles for miniatures gaming (usually D&D, but other 25-32mm miniatures could work as well). The tiles are made out of a rubbery plastic that is more or less indestructible. And also, gorgeous:

Their first kickstarter raised just shy of 2 million dollars. I’d love to see them break that barrier in the last week for this kickstarter. If you haven’t supported this yet, it’s a phenomenal deal.

Super Dungeon Explore: Forgotten Chibis

Second, there is Super Dungeon Explore: Forgotten King kickstarter. Soda Pop Miniatures has broken ties with CoolMiniOrNot and put this kickstarter together to continue their 8-bit chibi board game solo. This kickstarter has one level ($100 US) with no exclusives. The basic pledge gets you not only the new expansion, but updated cards and rules to everything they’ve already put out. There is also a new co-op mode sans GM and a PvP mode (rules to the latter here). They are balancing quite well between free stretch goals and paid add-ons. All-in-all it looks to be running quite nicely. Here’s just the basic haul, sans stretch goals:

But, there is still the specter of kickstarters past. While the release date here is December 2014, Relic Knight was such a clusterfuck I have anxiety about seeing this game before 2016.  Additionally, I have personally found Soda Pop’s customer service to be… wanting (read: dickish). I’m a backer, and encourage other to back as well. However, I’m realistic about the amount of time it might take to get a hold of this thing.

Red Shift is run by idiots:

Finally, there is a cautionary tale. Back in the day, lo almost two years ago, I backed the Kittens in a Blender Expansion kickstarter. As of time of writing I have received nothing from the folks at Red Shift, though there are reports that the base game is “in the mail.” Keep in mind, that’s not the expansion—not what I actually BACKED—but the base game that at the time I helped kick said expansion was still in print. They tell me that the actual expansion won’t be out until the “late spring” which might mean any time in the next two years, as far as I’m concerned.

What’s more, the base game that was supposed to go out to backers first was “accidentally” shipped to stores a full month before it was sent to backers whose funding made it possible (though again, that’s not what the kickstarter was actually about).

The most ironic thing about this complete fuck-up is that The Doom that Came to Atlantic City had its kickstarter kit, had its coordinator run off and squander the money, had its creator regain control of the game, had it picked up by Cryptozoic AND had it produced and shipped to backers world wide all in the time that Red Shift hasn’t been able to get one expansion done.

I have generally done well to keep my snark about this project to their kickstarer’s comments section. However, I really felt the need to get that off my chest. Hopefully I won’t feel the need to bring these assholes up here. Unless, of course, they run another kickstarter. At which point I will tell you all over and over again how you should neither trust nor back anything this “company” does.

Hexcast Sorceress and Deeproot Angry Bear

29 03 2014


It has been a busy week in the academic calendar so not a lot of painting going on. I did manage to finish Super Dungeon Explore’s Hexcast Sorceress.



Looking at the base game, I realized just how amazingly white the characters are. To remedy this, I decided to paint up the sorceress with a higher melanin level. Given the purple hair and green eyes, I’m not sure what ethnicity she would be; but luckily this is a fantasy world with it’s own rules. The important thing is that she wasn’t pasty white.

Speaking of pasty white, I also finally finished the Angry Bear for the Deeproot Druid. I finished his human model nearly a year ago. So, yeah… I’m really good at this whole “timely manner” thing.



And here is the obligatory bad-ass shot of Druid and Angry Bear.


Finally, here’s a group shot of all the heroes I’ve finished at this point. I still have Ember Mage and Glimmerdusk Ranger to complete. I’m fairly confident that I can have the last two heroes painted before my gaming group meets next month.