18 04 2020

So, I’ve joined The Analogue Hobbies Quarantine Challenge and have been posting over there about once a week. But, I’ve just finished up my chibi Sisters of Conflict 40k Kill Team and need to post these darlings here as well.

Here are the rank and file:


And here are the character models:


The minis are from Impact! Miniatures’ Sibling of Conflict kickstarter and are on Skull Forge Scenic bases. I just recently discovered that the whole line of minis can be downloaded as STL, if you join the Patreon of their creator Heriberto Valle at Capsule Chibi.

I’m hoping to play using a modified version of Kill Team from One Page Rules. But first, I need to make at least one other army for someone in my family to play against me. Oh, and terrain. I need some sci-fi terrain as well.

Golden Kobold Entry

14 02 2020

I put in a few submissions to Ninja Division’s Golden Kobold painting competition back in January. While I didn’t win anything, I’m most proud of this kitbashed Baba Yaga. She’s built from from a Curse Coven Witch, an Animal Jam House, and legs from a Privateer Press Warjack.

Golden Kobold-Large-DrQohelet 1.jpgIMG-2936.jpgGolden Kobold-Large-DrQohelet 4.jpgUsing the Super Dungeon Explore Card Creator I’ve made a custom monster card for her as well.

Screen Shot 2020-02-10 at 1.55.52 PM.png

I haven’t tried this out yet (and yes I know there’s a typo), but I think she’ll be fun to put on the table.

Tortle Maître D’

18 05 2019

This month’s Paint the Target challenge at Lost Hemisphere is “Hard shells, armor, spikes, carapaces”. To that end, I decided to work on a project I’ve had sitting around for over a year. I’ve had this single mini from Super Dungeon Explore’s Testudo Tower expansion since the first PAX Unplugged—a free mini from a paint and take that I never actually painted.

There really isn’t anything you can do with a single creep model like this in Super Dungeon Explore, so I had been kicking around the idea of modding him into an NPC for my chibi D&D campaign. To that end, I needed to get rid of that bomb first. I used a dremmel just to carve it out quickly. (N.b. be safe and follow all precautions when using power-ish tools.)

Next, I needed to cut his arms off. I knew I’d have to reposition them anyway.

And then, I started working on building up his body.

I used the belly from one of the shells in Caverns of Roxor as my guide here.

Next, I made a cloche out of Sculpey polymer clay. I used a pin head for the handle. I also reattached the arms, after having cut them into two parts—upper arm and lower arm—so that I could change the pose.

I could leave the left arm a little rough because I new the seem was going to cover most of it with a towel. I made the towel by adopting the process for making a cloak used by Aella13 in this video (LINK)—I used this video to help make my own Soda Master Candy, which I hope to get painted up sometime soon.

I don’t have a great glamour shot of my new Tortle Maître D’. I’m still not sure about those two red spots on his head. I might mod them into a bad toupee and pencil mustache. It partly might depend on what the NPC is like in the campaign.

I do like the bowtie, cloche, and tea towel. I think that’s all looking pretty good.

I’m going to call him “done for now.” But we’ll see where he is in six months…

Working on Ika Clan

13 04 2017

I haven’t posted since the New Year, but I have been quite busy with painting and terrain building. With the semester winding down, I hope to post some of my progress in the next few weeks,  but for now here is a trio from the Ika clan.


Madoushi, Kunoichi, and Oni


In a campaign mode Ninja All Stars really wants to be able to differentiate each model, and so I am trying to paint up each model with some distinct characterizations.

Also, notice the custom player boards for Super Dungeon Explore that they are all standing upon. I’ll hopefully have a tutorial up on these soon as well.

Booty in the New Year

9 01 2017

It may come as a surprise, but one of the things that originally drew me to Super Dungeon Explore was the cute mimic minis. The original Boo Booty was a great miniature and a fun game element. When Forgotten King (aka SDE 2.0) came out last year, the previous singular Boo Booty became the genus for three separate species: Bouncing Booty, Booty Biter, and Booty Grinder. Clearly, this required custom minis…

Left to Right: Bouncing Booty, Booty Biter, and Booty Grinder

Close up on the Bouncing Booty

Close up on Booty Grinder

It’s kind of funny that it took me a year to mod some minis for these custom mimics. It’s not like I still have a hundred ninjas to paint or anything…

Star Guild Sapper Mario

27 06 2016

A few months back I posted my Princess Ruby Peach for Super Dungeon Explore. Today I bring you her bae Star Guild Sapper Mario.


16 06 2016

I’ve been painting up basic shrine teams for Ninja All Stars.  I picked up the Elemental Pledge on the kickstarter last year but added the Spirit and Earth shrines for some basic ninjas. When the fine folks at Ninja Division game all the shrine cards to their backers, I opted to paint the ninjas in neutral colours (black and white) so they can be used for any clan.






The paint scheme is very basic, but it’s sufficient for demo games.

Now, all I have to do is paint four clans, six samurai, and fourteen ronin…

Steampunk Gnome

28 05 2016

Three things I love: Gnomes, Steampunk, and Super Dungeon Explore. Unfortunately, I couldn’t have all three at the same time since Soda Pop Minis hasn’t yet blessed us with chibi gnomes.  However, I seem to have been bit by the scratch-built bug. Here’s my first attempt at sculpting: a steampunk chibi gnome for Super Dungeon Explore.


I made a lot of mistakes on this little guy, but that’s to be expected. Look for more in the future.


24 02 2016

Ah, the Rattlebone undead skeleton creeps. The glowing eyes look better from far above.

These miniatures are part of the Von Drakk Ghost House tile pack. I have recently received both the tile pack and the Von Drakk Manor level box.

My plan on all the SDE skeletons in general is being tested out here: Prime black; progressive drybrushings of colour; pick out some highlights and OSL; and wash fabrics. I want to keep the colours muted and the look ragged. This is quite different than the brilliant colours I use for other areas, but these are centuries-old skeletons, not vibrant sentient plants.

Princess Ruby and Jack Scarecrow

23 02 2016

Slowly working through my painting backlog. I’m working through Caverns of Roxor, but focussed on Princess Ruby first because of the current Valentine’s Day “Paint the Target” challenge over at Lost Hemisphere. Hopefully I’ll have more to show by months end.

Speaking of paint the target, I had painted up Jack Scarecrow last month but hadn’t posted it here.